9 June 2015

Word Bearers Maulerfiends (Architecture of Aggression XXXVIII)

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What's perfect alongside a big pack of Flesh Hounds of Khorne, when they've already have a Herald? (...or Chaos Lord, perhaps. I still havent been able to give Chaos: Khorne Daemonkin more than a cursory glance.)

A couple of Maulerfiends would extend the theme perfectly, I felt. I already have a Forge Fiend that I'm pretty much underwhelmed with. These two, on the other hand, can join the "Kennel Club" rush for my opponent's lines and add to the number of threats that have to be dealt with - sooner rather than later.

The idea is to enable my opponent to make the wrong choices during his turn. These two models, like their smaller cousins, can move fast enough to catch almost anything on the table.

Even though these guys really like to act like they're the biggest badest mofos in the valley, with some of the latest codex releases the facts of the matter is that they're a little over medium sized boys at best.

That means that I can't just throw these guys forward without regard for how intervening terrain will aid or hinder them or what the models directly across the table can to to them before they can get to where I want them. I'll still have to keep my wits about me to get the most out of these models too...


29 May 2015

Chaos Lord / Herald of Khorne on Juggernaut of Khorne

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There's limited use in a pack of dogs if the pack doesn't have a suitable leader. Luckily, the 'perfect' character for the job is right there in the HQ section of the Chaos Daemons codex.

Enter the Herald of Khorne, astride a Juggernaut to be able to keep up with his charges. Alternatively, this guy can just as easilly represent a Chaos Lord on a Daemonic Mount.

While Beasts and Cavalry do interact a little differently with Difficult Terrain, they behave similarly enough that potential issues are easily avoided with a little forethought.

The model above is kitbashed from a number of different kits. The Juggernaut itself, the rider's legs and right arms (See below!) are from the Skullcrushers. The rider's head, torso, backpack and shoulder guards comes from CSMs Possessed. The final bit is the left arm, which comes from the Blood Throne.

While the initial idea is to run the model with an Axe of Khorne, I have made a little effort in magnetizing the right arm to allow for multiple weapon options...

25 May 2015

The Phoenician

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Time to post some pictures of the first of The Horus Heresy characters that I have finished. It took a long time, but finally Fulgrim, the Phoenician is done.
This model has been a lot of fun to paint, the details on his amour is fantastic, and I like how his face is showing some of his daemonic side.

Painting a Primarch is not an easy task, and it took me a long time to start this project, it was a bit to frightening to take up the brush and put paint on this big character.

I painted some of his Palatine blades first, to get an idea of what to do with the purple and gold, and found out that I liked the the striking combination of purple mixed with white and the gold on the trims.

I normally do not like the bright colur, but for the Emperors Children I think this fits, and at this time in the heresy, when Fulgrim strikes down Ferrus Manus, they are slowly turning to the pink master - Slaanesh.

Next character to get some paint on him is Calas Typhon, update will follow soon.

10 May 2015

Flesh Hounds of Khorne - Jørn's Dogs of War

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"Cry 'Havoc!', and let slip the dogs of war".

What to do when $10 / £6 per model seems a little excessive for a unit of Flesh Hounds of Khorne? GW's own Dire Wolves costs just over a quarter of the above price. Even if you do buy the bases from GW too, you're still saving more than fifty per cent.

I've had ten of these assembled and primed for quite a while now, but was waiting on ten more that Tom-Erik brough around when we managed to get a game in a while ago.

With all twenty 'ready to go', I overheard somewhere that they went on 50mm bases now... A quick check on GW's web store confirmed it. Back to square one!

Of course, GW tells us we can use whatever bases we feel are appropriate... I could no longer get past how small the 40mm bases suddenly looked.

After a quick and fruitless round of GW's web store and a number of bits-stores later, I found a seller on eBay who had exactly what I wanted - at far less than the aforementioned web stores wanted.


21 April 2015

Eldar Corsairs Dire Avengers – Ørnulv #4 Project 2015

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“I am not certain what they are any longer…” - my statement regarding my last (at least for now) squad-units to go with my Eldar Corsair project.

Actually, I struggled with these models. It is obviously an old kit; lots of mould lines, many parts with pore fit and a pose making them tilt forward. I wanted them to stand tall, and had to use a lot of green stuff, pouches, belts with drapes etc. to close the gaps.

As with the rest of my Eldar Corsairs models, I wanted to tie them in with my Dark Eldar.  How to go about that? First of all I must admit that I have always felt that the Dire Avenger helmets are a little to “lofty” and bulky for my taste. They are ok, but not my favourite so to speak. Hence, I wanted something different, telling the story of Aspect Warriors “going bad”. What better way then using Dark Eldar “heads”... Also I used equipment belts from their darker keen to help fill the hip gaps mentioned above.

Again I wanted to keep them in line with the original Aspect Colours, but at the same time keep them in coherency with the my Dark Eldar ant the Wave Serpents. I went with dark blue metallic colours, dark brown red metallic, dark grey/black and the bone white used on the rest of my Eldar Corsairs. The faces are the same as my Dark Eldar.

This is how they turned out:
Dire Avenger

Dire Avenger Squads

What next? A Lord leading them into battle!