Pages

Showing posts with label Word Bearers. Show all posts
Showing posts with label Word Bearers. Show all posts

5 February 2019

Yesteryear's Production (Architecture of Aggression LVXIIwhatever)

4 kommentarer
I've been thinking about my almost complete lack of blogging last year lately. It seemed like I got nothing hobby-related done, but then I sorted through the "Camera Uploads" folder in my Dropbox and discovered quite a few WIP pics...

2018 did start slow. All I really did for January and February was to pop the right arms off my Chaos Bikers, magnetise them and add a set of Chainsword arms to the Bolt Pistol ones I already had. I remember several evenings of carefully cutting the swords off of the left arms they typically come on and gluing them onto right-handed Bolt Pistol arms.


It wasn't until May that I picked the knife and glue up again. I'd had my eye on the Wrathmongers/SkullReapers kit for a while, to replace the Bloodbound Blood Warriors I had used as Possessed with something more fitting. I included a Slaughterpriest model from an older White Dwarf as the unit champion, and stretched the kit a little with a pair of legs from an even older Possessed kit to bring the unit to seven models in total.


While I was collecting the models and bits I needed to build the Possessed, I came across several forgotten Raptors/Warp Talons kits. I built around twenty Raptors and ten Warp Talons in-between painting the Possessed, and drybrushed them up to my pre-ink stage after the Possessed were finished. They've since been sitting in a box since, but I'm currently in the process of adding Red Ink hoping to get them on the table soon('ish).


After having played several games with Missile Launchers on my Havocs, I decided I wanted them to have a little more 'Punch'. At the time, Lascannons cost the same number of points so I ordered an upgrade set from Forge World and re-purposed some leftover Chaos Space Marines. I also built a set of Havocs armed with Autocannons, but haven't found cause to finish those - yet.


Over the summer holiday in August, and into September, I had lots of fun building several of the new Sector Administratum ruins. I started with the ones from the Kill Team box but soon added a couple more, along with a few from the Sector Mechanicus series. I still have to mount the ruins on bases but hope to start painting these up once the temperature outside rise to the point where I can spray-paint. Seeing Ørn's ruins from a few months ago prompted me to cut and start preparing the bases, at least.


In September I added three squads of Cultists with Autoguns to my army, to be able to split my force into two Battalion Detachments. I would have added more if only the models hadn't gotten so hard/expensive to get ahold of by then.


I built and drybrushed a couple of Sorcerers with Jump Packs in October, and followed those up with adding a few Aspiring Champions and weapon specialists to the Raptors they're meant to support.


November saw me assembling three boxes of Munitorum Armoured Containers and lots of Plasma/Promethium Pipes, to add to the pile of unpainted terrain. I may still add a couple Sector Mechanicus kits, but then I should probably call it quits and actually start painting what I've got. I have a couple of ideas about magnetising the pipes, though, but I'm not sure how much work it's worth putting into it...


The Blackstone Fortress set, which you've already seen here, kept me occupied in-between Christmas-related activities during November, December and January.


All in all, it seems, 2018 wasn't as 'dead' a year as I thought when I started writing this. I just failed completely regarding write-ups here.

31 August 2016

Word Bearers Dreadnought Multi-meltas (Architecture of Aggression LVI)

1 kommentarer
Just a quick tangent here...

Ørn has once again invited the Team to his summer house a couple weeks from now, and I wanted to give an old Formation another try alongside my Khorne Daemonkin. I'm sure the astute reader have already realised that I'm talking about the Mayhem Pack.

My three old Chaos Dreadnoughts haven't seen the tabletop in a long while, and in order to cut their cost I had to arm (hehe) them with something cheaper than the Plasma Cannons they've used in the past. I've been tinkering with a set of Dreadnought Close Combat arms too, but the Forge World Multi-melta arms I found were far quicker to prep and paint.

With that taken care of, I suppose it's back to edge-highlighting Crimson Fists...


JørnN

10 October 2015

CSM Bike Squadron, second batch (Architecture of Aggression LV)

2 kommentarer

The incentive behind my latest productivity spurt is the Khorne Daemonkin Codex. This is the first book where I've been looking closely at using the new Detachments and Formations structures for building an army. I'm finding that while this will give you extra bonuses to the armies that they´re themed for, it also makes it harder than a normal Combined Arms Detachment to add in units that´s not deemed an integral part of the theme.

Anyway... In order to be able to use the Gorepack formation I needed a few more CSMs on bikes. To make sure I can get as much flexibility as possible out of these, I played around with magnets a bit to enable me to swap out the right arm of four of these with various melta-weapons.


This will give me enough models to field the two CSM Bike Squadrons needed to unlock the one to four packs of Flesh Hounds. It's almost a pity that I only painted up twenty of the mongrels...


JørnN 

9 June 2015

Word Bearers Maulerfiends (Architecture of Aggression XXXVIII)

3 kommentarer

What's perfect alongside a big pack of Flesh Hounds of Khorne, when they've already have a Herald? (...or Chaos Lord, perhaps. I still havent been able to give Chaos: Khorne Daemonkin more than a cursory glance.)

A couple of Maulerfiends would extend the theme perfectly, I felt. I already have a Forge Fiend that I'm pretty much underwhelmed with. These two, on the other hand, can join the "Kennel Club" rush for my opponent's lines and add to the number of threats that have to be dealt with - sooner rather than later.

The idea is to enable my opponent to make the wrong choices during his turn. These two models, like their smaller cousins, can move fast enough to catch almost anything on the table.

Even though these guys really like to act like they're the biggest badest mofos in the valley, with some of the latest codex releases the facts of the matter is that they're a little over medium sized boys at best.

That means that I can't just throw these guys forward without regard for how intervening terrain will aid or hinder them or what the models directly across the table can to to them before they can get to where I want them. I'll still have to keep my wits about me to get the most out of these models too...


JørnN

31 December 2014

Jørn's 2014 in review

4 kommentarer
It's time, once again, to have a quick look over my shoulder to see what I happened this past year in the hobby, and perhaps compare it to what I had planned to do. Last year's review and pledges for this year can be found here.

I'll leave it to the other pledgers to go through their own year, but for my own part I fear I have more failures than successes to report:

Finishing the Basilica de Veteris.
If this project has moved anywhere, it has moved backwards. I removed the entire structure from its elavated Jackofoam base over the summer, but never decided on (how to construct) a replacement base. Since the structure is so large, I will have to divide it into four separate pieces for storage. I don't even dare think about transportability at this point.

Finishing another 1500 point/ of Traitor Guard, to bring them to at least 2000 points.
I haven't run the numbers for the models I do have, but I'm not sure if I have 500 points of Astra Militarum Traitor Guard. Then there's the new list in Imperial Armour 13... I should really study that a bit closer, to decide on a theme that fits the models I have on hand - both Guard and Chaos Space Marines.

Playing 40 games of 40K.
Not quite... I've played 30 games of 40K against almost half that number of opponents. Eight of those games were played at Adepticon in Chicago, and only ten were played using the 7th edition ruleset. I have been turning down at least half a dozen game offers lately, because I've wanted to focus on preparations for next Adepticon 2015.

Finishing the Chaos Warhound Titan, and play at least one game of Apocalypse with it.
While we never got around to playing any Apocalypse battles this year, I did manage to finish my Warhound Titan. It has been languishing downstairs in 'the cave' all year, staring at me every time I poke my head in the door.

+ - + - +

So what did I produce this year? One superheavy and fifteen Terminator'ish models, it seems...
I've got to be able to do better next year!!!

2 November 2014

Word Bearers Chaos Terminators - third batch (Architecture of Aggression XXXVII)

1 kommentarer
...and it's a whopper!


Alongside the Obliterators featured last tuesday, I've been working on a full squad of Chaos Terminators with Power Mauls and a few Combi- and Heavy Flamer. I've also completed the two models above to enable the use of two of the default five-man squads I've been using since I painted up the first batch of 'Annointed"'way back in the summer of 2009 and the smaller addition three and a half years ago.


14 October 2014

Word Bearers Obliterators ...again! (Architecture of Aggression XXXVI)

3 kommentarer
Must... Obliterate...


Has it really been four years since I completed the previous batch of Obliterators? Back then, we still wrote in Norwegian, so an auto-translated version might be (slightly!) more accessible to our international readers...

(Apologies for the Omnissiah's repeated insults to both languages.)


This latest group of inductees into the Obliterator Cult brings the total number up to nine. That means I can max out the available Heavy Support slots in a Combined Arms Detachment with Obliterators. I'm sure everyone else at TSB is pretty exited about that prospect! :D

Until next time...


JørnN

22 September 2013

Jørn's Invasion 2013 writeup

2 kommentarer
Once again, TSB braved the four-and-a-bit hour drive down to Kristiansand, to attend the yearly 40K tournament put on by the local gaming club. A record five of us had managed to clear our calendars, leaving just two team-members at home. Ørnulv brought his Dark Eldar down again. Trond took his Eldar along for yet another ride. Linus dug his Death Guard CSM-army out of the cupboard. Inger-Helene made the trip for the first time with her Ork army. I took my Word Bearers CSM army, again.


My army, then... I suppose I better start with that:

Leading the Word Bearers was Coryphaus Kratos Drak'ftae (aka Kharn the Betrayer), escorted by a squad of nine Chaos Space Marines Veterans with Mark of Khorne in his Land Raider. Sentry and guarding duties was undertaken by three squads of ten/fifteen/fifteen men Cultist squads, mostly behind an Aegis Defence Line manning a Comm. Uplink (represented by the altar above). They were overseen by two squads of Obliterators with the Mark of Nurgle. Air support was conducted by a pair of Sentinel pattern Heldrakes and their escorting Hell Blade.


Round One - Crusade/Dawn of War
Daniel Sverre Hagen (Tyranid)

Two flying Hive Tyrants with two twin-linked Devourers each, two Tervigons with the attendant Termagant broods to make them Troops, two broods of Hive Guard, a Trygon. Not too dissimilar to Ørn's take on 'Nids from earlier that week. The Doom of Malantai and a brood of Ymgarl Genesteralers was a bit of an unknown quantity for me, though.

I wasn't completely in the dark as to what the threats was, but would have to keep on my toes to be ready for the two unknowns when they arrived. One Tervigon was reduced to one wound in my first turn, and earned me First Blood in the second. The other one lasted until turn four, IIRC, when Kratos chopped it to bits while the assault squad could only watch. The Hive Tyrants very nearly ruined it for me, though. After having taken down both Heldrakes (12 twin-linked S6 shots against rear armour does the job just fine.) they were Swooping around behind my lines and gunning down the remaining cultists. A bit of concentrated autopistol fire, and a failed Grounded test or two (finally!) allowed the Obliterators to execute the beasts just before the game ended.

4 of 4 points.


Round Two - The Scouring/Vanguard Strike
Christian P (Death Corps of Krieg army list from Imperial Armour 5/6)

This was a very cool-looking army, with several units I didn't really know. Company command squad, Infantry Platoon with attached Heavy Weapons squad (Autocannons), Death Riders squadron, two squadrons of Sentinels, Leman Russ , Basilisk and .

I quickly noticed that there was no answer to my Heldrakes in his army, and decided to play aggressively to take out his artillery early on and engage his units on his side of the table to keep them away from my Cultists. Kratos and the CSM squad sped 18" across no-man's land turn one, and spent the next three or four turns slaughtering guardsmen. One of my Obliterator squads teleported down close to his Basilisk and and shot one each turn before being deleted by a Leman Russ . By the end, there was nothing left but a Heavy Weapons squad and a couple of tanks in his corner.

8 of 8 points.


Round 3 - Purge the Alien/Hammer and Anvil
Opponent: Magnus Liene
Army: Chaos Daemons (Tzeentch & Slaanesh) with Chaos Space Marines allies

Max score so far... There was only four of us with two 4-0 wins thus far, so I was sure I'd come up against something I couldn't handle pretty soon. Kairos Fateweaver, two heralds of Tzeentch on Disks joining eight Screamers of Tzeentch, eleven Horrors of Tzeentch, sixteen Daemonettes of Slaanesh, two Soul Grinders, a Chaos Sorcerer on Bike joining five Chaos Spawn and finally a squad of Cultists.

Even though I got first turn, by the end of the second one a sea of Screamers had blitzed my firebase and locked pretty much everything except my fliers in combat for the entire game. No matter how well I rolled to hit or to wound, the Screamers would save on twos - rerolling ones. My fliers went after his Troops, to stop them from capturing objectives, but with good dispersal, invulnerable saves and Fearless (for all practical purposes) they were still there when the game ended. I did get Kairos towards the very end, though. Autopistol-fire from a band of Cultists finally caused him to fail a Grounded test and loose a wound. The Obliterators on that flank took another three wounds with their Assault Cannons, before the immobile Land Raider swivelled one twin-linked Lascannon out and (in my mind's eye) put a bolt of energy through each of Kairo's heads.

8 of 12 points.


While the kids went out for pizza, we stopped by the hotel to freshen up before making our way over to our favourite local restaurant; Mother India. Much Kingfisher, and excellent food was consumed. After a drink back at the hotel, we turned in and caught a few hours of 'shut-eye' before day two...


Round 4 - The Emperor's Will/Dawn of War
Opponent: Kjetil Liknes
Army: Chaos Space Marines with Necron Allies

Ah! My nemesis... For the last two or three years, I've found Kjetil across the table from me at the start of the first game of Invasion. When that didn't happen this year, we were both a little perplexed. Now, balance was restored to the universe. ;)

Kjetil had a Chaos Sorcerer, three squads of Chaos Space Marines, a squad of cultists, a squad of Autocannon Havocs. The allied Necron Lord brought his Command Barge, two small squads of Warriors, each with a Cryptex(?) in a Night Scythe and an Annihilation Barge.

With each of our objectives secreted away behind terrain near the corners of the same short table edge, and with me having the initiative, I decided to put pressure on Kjetil's army from the very beginning. The Obliterators prioritized the Necron Barges while the Land Raider drove full speed towards the infantry horde around Kjetil's objective. When my flyers came in, the Heldrakes went to work on the Marines but the Hell Blade lined up on the Sorcerer. Since he was the only visible model from the unit he'd joined, and failed two of the required four armour-saves he had to take, I earned both First Blood and Slay the Warlord early on. On the ground, things went a little less according to plan. Kratos rolled snake-eyes and failing to reach the Cultists turn two and, a few turns later, failing three out of five armour saving throws after being wounded by the same cultists. At the end of turn five, one of the Necron Warriors squads dropped in off their Night Scythe, but when the game went on the remaining Obliterators as well as all three Cultist squads did have enough fire power to take the tin-men down. Luckily, the Cryptex failed his Reanimation Protocols roll too. The game ended with each of us still clinging on to our own objectives, but with me up one point (First Blood, remember?) I barely managed a win

12 of 16 points.


Round 5 - Big Guns Never Tire/Vanguard Strike
Opponent: Frans Svaasand
Army: Craftworld Iyanden Eldar with Tau Empire allies

Just the final game of the week-end to go, then... When the pairings were read, I knew I'd be facing one of the armies I'd hoped I'd steer clear of...

The Eldar army consisted of a Spirit Seer joining the allied Riptide Suit and Shas'O, three squadrons of three Jetbikes, two squads of ten Kroot, a squad of three Broadside battle-suits with missiles deploying inside an Bastion and finally three Wraith Knights with two Wraithcannons each.

I set up my fire-base as normal, pointing the Land Raider at the corner I expected the Eldar army to deploy in and the Obliterators in a three-storey ruin just behind it. One squad of cultists hid on the ground floor. This time I felt that discretion was the better part of valour, and held off for a turn. The "Tau-dar" army had deployed back in their corner, so with Night Fight in effect I only had range to the Bastion. To my surprise, the Wraith Knights held off at range and started taking pot-shots at my Land Raider. It didn't help my opponent that his dice were completely cold where his Wraith Knights was concerned. During the game, they fired close to a score of shots without causing more than a single glancing hit. The Land Raider and Obliterators shot down one of the Knights and brought another down to two wounds by turn four, when one of them finally advanced to contest one of my objectives. Kratos and the Marines met the Wraith Knight and took another wound off it, but were unable to finish it off.

So there I was, thinking I might have this under control after all. A squad of Kroot had made an attempt at the objective on my far right, only to be seen off by the Heldrakes and the Cultists camping out there. As I finished my fifth turn, however, we were close to the end of regulated time, so the Eldar army performed one of their usual endgame tricks finally captured the objective assaulted earlier.

As we were out of time, my opponent was disinclined to roll for a sixth turn. While I was pretty sure I could have removed the Jetbike unit holding my third objective, it was largely academic. My closest unit of Cultist would need both the sixth and the seventh turn to reclaim it, and I had reminded my opponent that his Riptide was not a Heavy Support unit, and thus not a scoring unit. I conceded.

12 of 20 points.


Those twelve points was enough for a fifth place, split four ways. The winner scored 17 points, and there was just a single point separating each of the next four positions. Pretty close-fought, I'd say...

That concluded another great weekend in Kristiansand. Almost! Ørnulv mentioned it towards the end of his own writeup, but I think that it bears restating that his Dark Eldar took home the Best Painted award again. If I'm not mistaken, that makes him the first one to take it two years in a row. Congratulations, old chap!

10 July 2013

Word Bearers Forge Fiend - Jørn's (very belated) May Hobby Challenge (Architecture of Aggression XXXV)

3 kommentarer
I can't believe I've managed to neglect writing this for almost a month now... Bad, baaad hobbyist!

Anyway...



Of the new kits that came out with the6th ed. Codex: Chaos Space Marines, the Forge Fiend kit was easily my favourite. Here, the meld of daemonic beast and engine of destruction works. The design of the model is far better aligned with the design philosophy going from the Defiler through the Soul Grinder than the Hell Drake is. Too bad the latter is the better of the two new models, gameplay wise...



The armoured parts have received the usual two layers of drybrushed metallics, followed by Red Ink. The fleshy parts was basecoated with Vallejo Air Light Brown, drybrushed with Bleached Bone, inked with Purple Ink and drybrushed with Bleached Bone again to tone the purple down a little.



Finally, I added black and Yellow Ochre oil washes (using W&N Artits' Oil Colour) to add rust-effects and weathering, pick out recessed details and define edges.

8 June 2013

Pre summer gaming summary and hobby challenge June

1 kommentarer
Again it has been a while since I have
played regularly, and by that I mean almost weekly gaming. However, after finishing my
Warriors of Chaos Army some time ago, I have been able to “get in” several 40K
games (and Fantasy games), so I guess I am “back in the saddle again”. Of course
focusing on 40K in this blogg, I decided to present another “quick summary” of
my recent games.

2000p Grey Knights with Imperial Guard
(Espen) vs Ultramarines

A very pleasant evening indeed! However, as
I soon discovered, my “Razorback/Vindicator list" is not the only army with decent
armour save / armour value and high output! We played two games.

Purge The Alien/Vanguard Strike. In game
one I was forced to split my units behind buildings in order to get cover first
two turns, meaning that my opponent could “castle” in one corner getting the
maximum out of each possible “fire lane” the city streets provided. I kept many
units in reserve, but when my Vindicators arrived and failed to inflict decent
damage, my army was picked apart. My opponent won a solid victory.

Crusade/Hammer and Anvil. In game two we
played on my desert gaming board. A more open battlefield, and it was time for the
Ultramarines to have their revenge…. – NOT. Again my Vindicators struggled to
get within range before they where shot to peaces by my opponents heavy tanks.
And even though I managed to hit a lot it does not really matter when that
second dice roll end up with 1-2… By all means, kudos to my opponent, his army
was “rock hard” and he played it well. My opponent again won a solid victory!

Next time Espen, next time :)

 
-->
2000p Chaos Space marines (Jørn) vs Tyranids



During my last tournament I played a game against a Tyranid player who fielded a horde of Genestealers. It has been a while since I played this army so I decided to give them a go.



Crusade/Hammer and Anvil. It was all in – or nothing. The most memorable moment was Jørns face when he faced 60 Genestealers infiltrating as close as possible to his gun line:) At first the Tyranids made good progress, rapidly advancing on the Chaos line. But of course, the Chaos army “backed” a litle bit, showing of an impressive disciplined bolter drill action, weathering down the advancing units. The Nids eventually reached the Chaos battle line. But striking last due to assaulting through difficult terrain, the units that did get in to combat was over powered and killed. Victory to Chaos Space marines.



Note: A fun game, but I curse the f… that deprived the Nids of their old “Flesh Hooks” (assault grenades) in the new Codex Tyranids. What is the point of having an army that is "all about assault" if they are not good at it (rant/despair/and so forth…)?

 
-->
2000p Necrons (Tom-Erik) vs Ultramarines

It was time to bring forth an old army list, a list I have not played since 5th edition. Big Guns Never Tire/Vanguard Strike.

I must admit that I find Tom-Erik’s Necron list very fun to play against. With two flyers, two Stalkers, Two Barges and several “tar pit units”, it has become a hard nut to crack (for me anyway). First turn my “gun line” failed to do significant damage, and the Necrons advanced taking out over half of my tanks by the end of turn two (damn death ray, and mee not beeing more carefull)! But finally the Ultramarines remaining gun line elements rolled a decent average, laying waste to almost all but a Stalker that had advanced. The Ultramarines suddenly threatened the Necron main line and their objectives, the Necron now having to switch focus to a more defensive strategy. The game ended after turn 5, and the tally showed a victory for the Ultramarines. 

Comment: This was a game where I managed to kill 4 of my own Plasma Marines....

 
-->
2000p Dark Eldar (André) vs Ultramarines

Again another “city fight”. Crusade/Vanguard Strike. The Dark Eldar massed in centre of their deployment zone, but seeing the Ultramarines castling in and around the “Shrine of Aquila”, they made a tactical retreat. Taking cover out of range from the Ultramarines, the Dark Eldar was a bit surprised when the Ultramarines reserves entered the game straight into the Dark Eldar battle line. Of course the “Ultramarines spearhead” assault was destroyed, but the spearhead managed to kill/destroy a decent tally of Dark Eldar before they where shot to pieces. And by the time the Dark Eldar had re arranged their battle line, the remaining Ultramarines had gotten a good footing on three of the five objectives, threatening a fourth objective. The Dark Eldar where forced to focus on securing the two remaining objectives, managing to kill of the smaller advancing units from the Ultramarines trying to contest the fourth. The game ended after turn 5, and the tally showed a victory for the Ultramarines.

Comment: Never ever have I managed to kill of so many of my own models due to 1 – 2 rolls on armour saves, in example: two times I rolled four 1 in a row! Got to get me some new dice....

  -->






What’s next? I pledge to finish my
Stormtalon Gunship by the end of June.







Cheers,



Ørnulv

22 April 2013

Word Bearers 'Noise Marines' II - Jørn's April Hobby Challenge (Architecture of Aggression XXXIV)

8 kommentarer
After a week of prodding old miniatures sitting around in the closest thing to Simple Green we've got and a week of too short evening painting sessions, I managed to finish a unit of Sonic Blaster wielding Noise Marines just in time for this past weekend's 'Hunker in the Bunker'. (More on that later, I'm sure.)


I was holding off on posting until after this weekend, but now that the cat's out of the bag anyway there's no point in putting it off any longer. I'll have to test them out in a few games before I decide if they're getting shelved (or 'foamed' rather) or if I'll be fleshing the unit out to ten - or even twelve, to be fluffy.

17 March 2013

Hell Blade Chaos Fighters - Jørn's March Hobby Challenge (Architecture of Aggression XXXIII)

7 kommentarer
I Thought I'd do my Primary objective first this month, and finish the Hell Blades before I let the Spawns and the airbrush distract me.


These were relatively simple kits - at least compared to the Warhound I started on last month - so they went together pretty easily. Mostly supergrue, and only very minor pinning was required. The biggest challenge turned out to be mounting them on the flying stand. The 'box' with the cross-shaped slot does not really fit underneath the model, so I scrapped it altogether and found an aluminium rod from an old printer and sawed it in two. These rods wer fixed to the base with a screw, a washer and a healthy helping of super glue. I drilled holes underneath the models, and filled the cockpit with Milliput.


After allowing a couple of days for glue to set properly, the models received the usual black primer coat, followed by drybrush layers of Warplock Bronze and Leadbelcher. A little more of my now dwindling supply of Red Ink went onto the fuselage before I went back over some of the details with Leadbelcher again. To finish off the models, I played around with oil paints (Winsor and Newton Perylene Black and Burnt Umber) and white spirits and tried for a worn and battered look.


I may still be going back over these to add tactical and kill markings later, but for now I'll just add a coat of varnish and try them out properly on the tabletop.

28 February 2013

Jørn's February Hobby Challenge - Dark Apostle, Aspiring Champions etc. (Architecture of Aggression XXXII)

5 kommentarer
There's just a few more hours left in February, so I guess it's high time I posted a few pictures and let you all in on how I got on with my primary objective for this month's Hobby Challenge. I posted about my secondary objective, the Chaos Warhound Titan legs a few days ago.


I figured I'd had the Chosen models from Dark Vengeance lying about without doing anything about them for long enough now, so I pulled them out to figure out what I could use them for. The first one was really easy. With the third eye, cape and of course the mace he's the obvious Dark Apostle.


The two Chosen with Power Axes were obvious choices for new Aspiring Champion models for my Melta squads. The only issue was that I'd rather have them using Power Swords, so I swapped the axes out for a couple of swords from the Chaos Knights set. This also gave me the opportunity to try out the airbrushing power weapons technique you can find all over the net by now.


Finally... If my two Melta-squads were getting new Champions, I didn't feel like leaving the Plasma squad without an upgrade too. One of the Chosen with Boltgun fit the bill.


No doubt, you've noticed that each of the champions above has a buddy. With the Icon of Vengeance not really being worth the points, in my opinion, I needed a regular Legionnaire to replace the icon bearers. Up until now I've been using temps from one of my Havoc squads, but since I was painting up some champions anyway...

Oh, and congratulations to us! This the 400th post on our little corner of the blogosphere..