It was suggested by Trond that I should try out the ”Typhoon Missile Launcher” on my Land speeders. Not only that, but Jørn suggested "why not try out a speeder fleet”? Hmm.... I recently built 3 Land speeders with Multimeltas, and my first 3 (4th edition of the game) were equipped with Heavy Bolters and Assault Cannons. Hmm.... Build 3 new ones? Not lightly! Magnets were the solution!
First step was to rip off the old Assault Cannons and clean up the chassis. I then had to find a way to magnetise new Assault Cannons (I would like to have the opportunity to field them against Inger Helenes Orks) and Typhoon Missile Launchers. I also decided to magnetise 2 Multimeltas (for variety - and for hunting Jørns Landraiders).
On all of my Land Speeders I had used a black skull symbol on the doors behind the crew compartment. This turned out to be the ideal place for drilling holes for the magnets. I then placed new skull marks on top, adding a lot of ”hard coat” so that they can withstand the opposing magnets. I then cut of "the door section” on the Typhoon Missile Launchers and drilled magnets into the ”ammo frame”.
I have been collecting several purity seals (long version that "flows in the wind") and decided to incorporate them at the same time. This is how it turned out:
Land speeders with the new purity seals
Adding the Assault Cannons – Land Speeder Tornado version
Changing from Multi Meltas to Land Speeder Typhoon version
Also adding Typhoon Missile Launchers to my Land Speeders with Multimeltas
And now – army builder (or does 1. Company need reinforcements?)
Lovely execution, as always, Ørnulv!
ReplyDeleteYou've got lots of versatility with the loadout-options in those kits now, but did I hear correctly that you plan to do another three too?
Just how many Assault Marines does the Second Company have anyway?!? ;)
(Ørnulv and I've already talked this over, so I know he's got an answer to my question. I'm just not sure he wants to spill the beans just yet.)
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