- WJumpGen, MBlasters, Pwpn
Dire Avengers (Exarch + 5)
3 Guardian Jetbikes
3 Guardian Jetbikes
Warp Spiders (Exarch + 4)
|Dark Apostle (Sorcerer)|
- Mark of Tzeentch
- Warp Time & Doombolt
Thousand Sons (Asp.Sorc + 8)
Scenario 2 - Return to the Eye
Primary objective is to control D3+2 objectives.
Secondary objective is to kill the enemy's highest point cost psyker. (...or highest point cost non-vehicle non HQ model, if there is no psyker.)
Tertiary objective is Kill Points.
With Dawn of War deployment, Trond elected not to deploy anything after loosing the roll off for initiative and having to go first. I deployed the Dark Apostle with the First Acolyte and the Apostle's Honour Guard in their Rhino next to the ruin and central objective. (That's how I plan to write the Thousand Sons squad into my Word Bearers Host.) The Obliteraters was placed into Reserve, to be able to Deep Strike in.
The Fire Prisms took out the Rhino in round two, after a bit of a chase around the corner of the Ruin. Nine out of ten models inside got wounded, and I failed five out of nine 3+ saves... The first Obliterator squad arrived and failed to kill the three Jetbikes right in front of them, only to roll two sixes the next turn to save themselves from another Fire Prism hit with two sixes.
Mid-game the focus shifted to the other flank, where the other Obliterator squad also failed to kill the Jetbike squad in front of them. In return, the Warp Spiders killed one of the Obliterators, before the Autharc then assaulted the remaining one. Luckiily he failed to wound it, and The Apostle and Honour Guard assaulted and killed the Eldar leader next phase.
From there on Trond backed off, seeking to consolidate his position and claim the two objectives my one Troop squad didn't control. In turn five the two remaining Obliterators teleported over to the Dire Avengers and doused them with fire from their Heavy Flamers. Trond finally failed a save, leaving even the Exarch a pile of charred bones.
At that the game ended
The two forces held an objective each, the Chaos Sorcerer and Warp Spider Exarch both still lived but the Eldar had lost two Kill Points to Chaos' one.
Scenario 5 - Adversaries
Primary objective is Kill Points.
Secondary objective is to kill the opposing commander.
Tertiary objective is to kill the opposing commander with your commander.
Trond won the initiative this time, and elected to stay on the side of the table he already knew. He set up his forces in his left hand table quarter, forcing the Chaos forces to set up in a ruin on the other side of the central ruin.
This scenario had a special rule where the Commanders have to do a Scout Move to close thhe distance between them. Nothing much came of that as we both felt it more prudent to keep our HQs out of the sights of the opposing force's heavy weapons, and had deployed our models a little ways back.
Trond opened the ball by offing two Obliterators. The other two promptly replied by wrecking the skimmer. The Dark Apostle and Honour Guard fired at one of the Bike squad but only killed two. Unfortunately, they passed their Break test and probptly hid in stead of running off the table. None of us were willing to stick our proverbial necks out after that, and the rest of the game we pretty much just tried getting a shot in without suffering a firestorm in return.
In the end, the remaining Obliterators managed to squeeze a (really rather unsporting) lascannon shot between a couple of rock coloumns to take out the last Jetbike and net Chaos a second Kill Point. The Apostle and Honour Guard assaulted and killed the Dire Avengers before retreating back into the ruin, just to keep Trond from trying something if the game went long.
None of the army commanders had bit it (even though it was a close call for the Chaos Sorcerer who had joined the two Obliterators that died in round one).