11 December 2010

WW8 Testrun 01 - Endzone

The rules pack for Winter War VIII is out (link in sidebar), so Trond and I thought we might as well try them out.

"Architecture of Aggression" (1750 pts from C:CSM)
- Chaos Lord - Terminator Armour, Lightning Claws, Mark of Khorne, Personal Icon.
- Terminators (4) - Chain Fist, Heavy Flamer, Combi-melta x2.
- Berzerker squad (10) - Champion w/Power Fist.
- CSM squad (10) - Champion w/Power Fist. Melta gun x2, Icon of Chaos' Glory.
- Rhino - Dozer Blade, Havoc Launcher.
- CSM squad (10) - Champion w/Power Fist. Melta gun x2, Icon of Chaos' Glory.
- Rhino - Dozer Blade, Havoc Launcher.
- Summoned Lesser Daemons (5)
- Obliterators (2)
- Land Raider
- Land Raider

"Gladius Ventus" (1750 pts from C:Eldar) ...from my faltering memory
- Farseer - Fortune, Jet bike, Singing Spear, Runes of Jarlsberg, etc...
- Fire Dragons (5)
- Dire Avengers (10) - Exarch w/Defend.
- Wave Serpent - TL Bright Lance,
- Storm Guardians (10) - Warlock w/Destructor. Melta gun x2.
- Wave Serpent - TL Bright Lance,
- Jet bike squadron (5) - Shuriken Cannon x1
- Warp Spiders (10) - Exarch w/Power Blades, Twin whatchamaycallit, Withdraw.
- Wraith Lord - Bright Lance, Wraithblade.
- Falcon - Pulse Laser, Eldar Missile Launcher.

Before rolling any dice, Trond and I read through the mission and were a bit confused about there apparently being no Mission Special Rules in play. The same was true for all the missions in the rules pack, so we agreed to play it with Reserves and Deep Strike as per the missions in the rulebook. We'll have to have Chris & Co clarify the point later though...

Trond won the initial roll-off, and made Jørn choose table edge and deploy first.

Jørn deployed the Word Bearers facing east. A CSM squad and the Berzerkers in a Land Raider was placed on the road coming in from the north flank, while the other CSM squad, the Obliterators and the Lord and Terminators set up in and around a ruin between two of the Chaos objectives.

Trond split his Eldar force, placing the Falcon with a Wave Serpent on each side out on the southern flank. The Wraith Lord and Jet bike squadron with the Farseer set up behind the ruined Aquila Shrine, out of sight.


With that done, Trond picked up a D6 to steal the initiative - and rolled a five. :P

Turn one

On the north flank, the Rhino with the CSM squad races eighteen inches along the road before popping smoke. The land Raider with the Berzerkers moves twelve inches straight towards the Wraith Lord. The CSM squad by the Chaos objectives moves their Rhino at Combat Speed forward while the Land Raider with the Lord and Terminators backs a little to get a shot off at one of the Wave Serpents. The Obliterators adjust their position a little to get a clearer line of sight to the same skimmer.
While the Land Raider misses, one of the Obliterators hits penetrates and wrecks the Wave Serpent. The Rhino just below fires it’s Havoc Launcher at the emerging Dire Avengers, killing four.


Wave Serpent and Falcon moves up on the southern flank, while the Dire Avengers spread out and moves back towards the Eldar objectives. The Jet bike squadron with the Farseer
Wraith Lord speeds off to the centre of the Eldar deployment zone, leaving the Wraith Lord slowly backing away from the advancing Land Raider.
The Wraith Lord can hardly help but hit the Land Raider, but the shot does no damage. The surviving Wave Serpent however lances one of the Obliterators and pitches it off the ruin where it had taken cover. The Dire Avengers run towards the central Eldar objective.

Turn two

The Summoned Lesser Daemons arrives from Reserves, arriving between the Rhino and the Land Raider on the north flank. Said Land Raider advances six inches forwards, while the Rhino cruises to the corner of the shrine. The Rhino by the Chaos objectives moves to get out of the way of the Land Raider coming up from behind.
The Berzerkers' Land Raider fires a Lascannon at the Wraith Lord. It hits but fails to wound. The Terminators' Land Raider fires its Heavy Bolter and kills another of the Dire Avengers after the Rhino scatters waaay off with the Havoc Launcher.


Both the Warp Spiders and the War Walkers arrive. The latter prances in on the northern flank and the former Deep Striking close to the southernmost Chaos Objective. The Wave Serpent and Falcon turns back toward the Eldar table edge. The Farseer and Jet bike squadron Turbo Boosts over to surround the Rhino on the north flank. The Wraith Lord continues to back away from the Berzerkers.
It proceeds to shoot and wreck the Berzerkers' Land Raider. The War Walkers shoots and wrecks the Rhino that's surrounded by the Jet bike squadron, forcing the Chaos Marines to leave two brothers in the burning wreck. On the south flank, the remaining Wave Serpent poaches the Obliterator still left in the ruin between two of the Chaos objectives. The Warp Spiders opens up on the nearby Rhino, but merely shreds the Havoc Launcher and immobilizes the vehicle. (Yay for "AP -"!)
The Farseer, Fortuned as he is, assaults the emerged Chaos Marines to hold them in place until the Wraith Lord can get there. It ends rather messily, as he fails both attempts to save against a Power Fist to the face as is killed instantly.


Turn three

The Berzerkers and Daemons are forced to continue their advance on foot. The now blooded CSM squad sets their eyes on the Jet bike squadron. The Terminators' Land Raider idles forward a little more.
The Land Raider Heavy Bolter guns down two more Dire avengers while the Berzerkers and the Daemons, obviously distracted by the blood scent in the air, just stumble a few (1 and 3 respectively) more inches forward. The CSM squad nearby shoots down three of the Jet bikes before assaulting the remaining one and the Warlock.
The CSM squad manages only to kill the remaining Jet bike Guardian. The Warlock stands his ground and pulls the Chaos Marines in.

The Falcon and the remaining Wave Serpent splits up. The former boosts in towards the CSM squad and Terminators guarding the Chaos objectives, while the latter moves towards the Eldar objectives at Combat Speed. The remaining Dire Avengers moves quickly out of the ruins where they've been taking cover in the direction of the Locked CSM squad. The Wraith Lord turns and marches toward the same squad, and the War Walkers moves a little further in from the north table edge.
The Warp Spiders fire on the remaining Rhino again, and destroy the Combi-bolter as well. The Dire Avengers makes a Run move while the War Walkers send a storm of shuriken past the wrecked Land Raider to kill six Berzerkers (13 hits, 11 wounds and 6 failed Armour Saves.)
Due to the Wraith Lord's much larger base, it has to take a Difficult Terrain test to assault the CSM squad engaged with the Warlock. A roll of six leaves no doubt. The Dire Avengers rolls equally high, but it is still not quite enough to reach the Marines. On the other side of the table, the Warp Spiders move around the rear of the ruins now shielding them from the CSM Squad in the Rhino. The Warlock and Marines locked in combat are unable to harm each other. The Wraith Lord kills three of the Marines, but is wounded twice by the Aspiring Champion.

Jørn notes that the Berzerkers are nowhere close...

Turn four

The few remaining Berzerkers and Daemons continue to chase the Wraith Lord. On the south flank, the CSM squad and the Terminators both leave their vehicles and moves to intercept the Warp Spiders.
The two squads shoot and kill eight of the ten Aspect Warriors, forcing them to beat a hasty retreat. The Berzerkers and Daemons stumble one and two inches through the ruined shrine, still seeking the Wraith Lord.
The CSM squad by the Chaos objectives assaults and wipes the remaining Warp spiders, before sweeping back into the ruin. The few remaining Marines from the other CSM squad kill both the Warlock and the Wraith Lord, and sweep into the shrine.

The Falcon and Wave Serpent both move Flat Out to reach the Eldar objectives, while the Dire Avengers stalk through the ruin recently vacated by the CSM squad.
The Falcon fires its Star Engines to move another twelve inches behind the shrine. The War Walkers are finally starting to lose their momentum, merely killing two Berzerkers.

Turn five

The remaining Land Raider spins around where it stands. The Berzerkers and the Daemons stumble further into the shrine, one of the Marines moving to within reach of the northernmost Eldar objective. The CSM squad already in the shrine climbs to the second floor. The CSM squad guarding the Chaos objectives spreads out to within three inches of two of the objectives - just in case Trod will try something funky.
The Land Raider fires all weapons, hitting with everything. Only one hit penetrates and one hit glances, but both are saved by the intervening cover. The CSM squad in the shrine fires at the Dire Avengers, but does no damage.

The War Walkers keep moving south and west. The remaining Eldar forces moves to cover all their objectives, except the Dire Avengers who moves straight towards the Chaos forces in the shrine.
The War Walkers kill the last two Berzerkers, while the Falcon and Fire Dragons kills all but one Daemon and the Dire Avengers run.
Dire Avengers assaults the last Daemon and the two remaining Chaos Marines. Swords are brandished and threatening gestures are made, but no damage is done by either side.


Trond takes the roll to see if we'll be playing another turn. The dice tells us “no” - with a one.

We are tied for Primary. Trond has managed to overtake me on Secondary during the last couple of turns, so it doesn't matter after all that I killed his Farseer for Tertiary early in the game.

Trond 6
Jørn 4

1 comment:

  1. The battle of failed armour saves.... on both sides.. Warwalkers killing 6 berzerkers in one volley?! Havoc launcher killing 4 avengers with one shot?! all in all it affected both sides equally. I guess overconfidens almost cost med the victory. I gambled with my jetbikes and warpspiders and I ended up with getting both wiped out.
    I did manage to wipe bot oblitirators early in the game so I reduced the Chaos firepower early on. As always it was down to the last couple of dice rolls and this time the balance tiped my way.

    ReplyDelete

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